GREYFORM • ORIGIN


Gacha/Anime Style Character Artist

Greyform Origin is a premium 2D illustration and 3D character art studio built for the communities that live inside imagined worlds. From tabletop campaigns to virtual reality we bring your characters to life.

ABOUT ME


Studio Overview

I am a specialized studio focused on creating assets that integrate seamlessly into real-world workflows.Every project is approached with a studio mindset:
Clear specifications
Clean, optimized assets
Consistent communication
On-time delivery

My experience spans stylized and semi-realistic styles, allowing us to adapt to your visual direction while maintaining technical integrity. Whether you are shipping a game, producing a miniature line, or publishing illustrated content, our role is to deliver art you can confidently build on.

SERVICES AND SCOPES

Clients Testimonials

Working with Greyform was an absolute game-changer for our project. The character designs were not only visually stunning but also full of personality and storytelling depth. Every detail, from anatomy to color harmony, was executed flawlessly. Communication was smooth, deadlines were met, and the final delivery exceeded our expectations. We’ll definitely be coming back for future commissions.
- Marcus Ellington, Creative Director
I hired Greyform for character illustrations for my tabletop campaign, and I was blown away. They didn’t just draw my characters, they understood them. Each piece felt alive and immersive, perfectly matching the tone of my world. My players couldn’t stop talking about the art. If you’re in the TTRPG space, this is the artist you want.
- Lena Kovacs, TTRPG Worldbuilder
Honestly one of the best artists I’ve worked with. The style is clean, expressive, and super unique. They took my rough idea and turned it into something way better than I imagined. Fast turnaround, great communication, and insane attention to detail. 10/10 would recommend.
- Jayden Brooks, Indie Game Developer

CategoryTierWhat You GetPrice
Character illustrationSketchRough concept, 1 pose, minimal color$(45-50)
~StandardFull body, clean lineart, flat/soft color$(70–95)
~PremiumDynamic pose, full render, lighting$(100-150)
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Creature/monster illustrationConceptSilhouette & anatomy$(80-100)
~Game-ReadyClean lineart, full color$(120–180)
~CinematicHigh detail, lighting$(200–250)
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Game AssetsSimple AssetIcons, props$(10-15) each
~Detailed AssetHigh-detail props$(15–30) each
~Asset Pack8–15 themed assets$(100–150)
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MapsSimple Battle MapTop-down, grid/gridless$(300–450)
~Detailed Battle MapTerrain, props$(550–800)
~World / Region MapLabels, landmarks$(1000–1800)
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TokensSimple Battle MapVTT-ready$(10–25)
~Stylized TokenFantasy$(25–50)
~Token Pack8–15 tokens, Consistent style$(100–180)

WORK SHOWCASE